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1
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- Robert M. Hunter, Ph.D.
- Director of Research
- YES Technologies
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- Find a potential customer with a problem
- Obtain money and form a team
- Make sure it’s a big problem
- Obtain more money
- Understand the customer and the problem
- Obtain more money
- Solve the problem (the easy part)
- Obtain more money
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3
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- Make sure you thought of it first
- Obtain more money
- Prove you have solved the problem (SBIR/STTR)
- Obtain more money
- Protect your solution
- Obtain more money
- Convince the customer to pay you for using your solution
- Pay back ten times the money (not SBIR/STTR)
- Improve your solution—go to step 1
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4
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- It is MUCH easier
- to start your quest
- with a customer
- that has a problem,
- than with a solution
- looking for a problem
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5
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6
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- Ideas are free for all to use
- Must place the idea in a “vessel”
- Convert it into intellectual property
- Governments have created a variety of forms of intellectual property
- In some cases, use of more than one form is appropriate
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7
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- Patents
- Utility (technology), design and plant
- Plant variety
- Trade secret
- Copyright
- Semiconductor mask work
- Trademark/service mark
- Trade dress
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8
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- Use appropriate forms
- of intellectual property protection
- to secure your idea
- so you have something to sell!
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9
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- Document conception of your invention
- Document diligence in reduction to practice
- Confirm subject matter is appropriate
- Perform a novelty search ($1,000+)
- Prepare and file one or more provisional patent applications
(technologies and plants only) ($2,000+)
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10
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- Prepare and file a regular patent application ($4,000+)
- Negotiate wording of claims with Examiner
- First Office action ($1,000+)
- Final Office action ($1,000+)
- Appeal, if necessary ($5,000+)
- Pay issue fee ($1,000+)
- Proofread issued patent
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- Odds of obtaining a patent
- Overall, about 50-60 percent
- If you hire a patent practitioner, over 90 percent
- May fail to cover much intellectual property
- Odds of making money from a patent
- One in 50 patents is licensed/assigned
- One in 100 new products makes money
- So, your odds are about 1 in 5,000
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12
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13
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- It costs just as much money
- to develop and patent a worthless idea
- as a valuable one
- Choose a valuable one and focus on it
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14
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- ONLY WHEN THEY ABSOLUTELY HAVE TO
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15
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- Amount a willing buyer will pay to a willing seller
- Example of a traditional approach
- Present value of a future net income stream
- Example of a new approach
- Call option on a future technology asset
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16
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- Market size
- Market share
- Net unit income = unit price less unit cost
- Discount potential future income stream for risk and the time value of
money
- Inventor’s share (royalty) as a percentage
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17
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18
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19
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- Market size – projection based on research
- Market share – logistic (S-shaped) curve
- Unit price – value to customers
- Unit cost – manufacturing + overhead
- Discount factor
- Venture capitalists: 50-100
percent/year
- Manufacturing companies: 25-50 percent/year
- Inventors’ share – 25 percent of pre-tax profit or industry practice
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- A patent behaves as if it is a call option on a future technology asset
- Derivative of the Black-Scholes options pricing model used by
professional options traders
- Software and consultant referrals
available from The Patent & License Exchange at http://www.pl-x.com
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- Size of market of technology in same category
- Expense of developing the technology <-
- How long this development is likely to take <-
- Likelihood of similar technology's value exceeding the cost to develop
it
- Length of patent protection the technology enjoys <-
- Comparable financial returns available from using capital in investment
choices other than buying technology
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- “Carrot” approach
- Locate a potential licensee/assignee (preferably 2+)
- Find an internal champion and help him sell idea
- Negotiate a deal
- Collect
- “Stick” approach
- Find an infringer
- Convince a contingency-based litigator to represent you (for 35-50
percent of the award)
- Sue the infringer (will cost each side about $1 million)
- Win and collect
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- Customers are the people who work for the companies, not the companies
- A potential customer for you is someone else’s dissatisfied customer
- Customers are people with money and the authority to spend it
- Only customers’ problems require solutions. If you really understand a
problem, solving it is usually trivial
- If you want to sell something to someone, you must first listen to that
person
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- Avoid market leaders (not hungry enough)
- Focus on second and third tier companies
- Seek those with longer term perspective
- The company is owned or managed by its founder
- The company is owned or managed by a first- or second-generation
immigrant to the U.S.
- The company is a foreign company, preferably European (manufacturing
must occur in U.S.)
- Develop brochures, presentations
- Contact marketing departments
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25
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- In larger companies, try to develop at least three different contacts
(people who work for large companies have a habit of disappearing)
- Start developing trusting relationships with your contacts/customers
(first date, second date, third date, etc.)
- Ask open-ended questions: who,
what, when, where, how (listen and paraphrase)
- Nothing happens without an internal champion
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- Try not to be too paranoid (a little caution is OK)
- Excessive paranoia appears to be a "workplace hazard" for
inventors
- Before someone can trust you, you must be able to trust them
- Nothing happens in the technology transfer field without trust (so, cool
that imagination!)
- Your potential licensee does not want to steal your invention, or buy a
"pig in a poke“
- Protect yourself, then show
him/her the pig!
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- Where to have dinner
- Two-way non-disclosure (confidentiality) agreement
- Standstill agreement
- Option (to license) agreement
- Biological materials transfer agreement
- Non-exclusive license agreement
- Exclusive license agreement
- Sales agreement (assignment)
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- Secure two-way confidentiality agreement
- Use customer’s standard form, if possible
- Understand customer’s wants and needs
- Come to agreement on key aspects
- Use a checklist appropriate for the type of agreement
- Draw up terms sheet
- Have your attorney prepare your “standard agreement”
- Negotiate details and execute
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- Effective date of the agreement
- Who the parties to the agreement are
- “Whereas clauses," explain intentions of the parties
- License grant that explains type of license, field of use and/or the
geographic area
- Description of the technology/invention/know-how that is being licensed,
usually including a listing of the patents in an appendix.
- Payments (e.g., running royalties and minimum annual payments) involved,
how determined and accounted for, and when to be paid
- Term of the license and what happens after it’s over
- An agreement to share information and to keep secrets
- Who owns improvements to the invention
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- Efforts the licensee will make to commercialize the invention
- Requirement that the licensee mark patented or "patent
pending" products
- Which party is responsible for suing infringers of the patent, if
either, and how costs of suit and any moneys recovered are treated
- Which party is responsible for paying patent costs
- How conflicts are resolved, typically by arbitration
- Under which state’s law the agreement is to be interpreted and where
suits may be brought
- Mailing addresses of the parties to the agreement
- How agreement can be amended by the parties and who will sign for each
party
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- Preparation and planning skill
- Knowledge of subject matter
- Ability to think clearly and rapidly under pressure and uncertainty
- Ability to express thoughts verbally
- Listening skill
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- Judgment and general intelligence
- Integrity
- Ability to persuade others
- Patience
- Decisiveness
- Does your negotiator have these characteristics?
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- Be knowledgeable: know the customer, their problems, how much money your
invention will make or save them
- Be cool: just the negotiations
phase can take six months to a year, depending on how fossilized the
company is
- Be persistent: keep things moving
on your end
- Be assertive, but fair: negotiate
a win-win deal
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34
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- Be prepared for negotiation gambits
- “Our standard contract”
- Higher authority
- Nibbling
- Written agreements are for when something goes wrong
- Understand tax consequences
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35
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- Know yourself
- Think big
- Fail forward fast
- Be persistent
- Do not try to do it alone - hire, partner, network
- Success is a process, not an event - enjoy it
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36
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- Patent marketplaces on the Web
- www.pl-x.com
- www.yet2.com
- www.delphion.com
- www. ipex.net
- www.patex.com
- www.inventorfraud.com
- Protecting and licensing inventions
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